Sunday, November 14, 2010

inferno 1 8

inferno 1 8


While console gaming users were on their quest of the nine circles of hel since February, the PSP variant made its way out in March. I wanted to get my hands on the game mainly for two reasons – it loked apealing and had a gameplay similar to Sony's sucesful franchise – God of War. To give a gist, Dante's Inferno is an action-adventure game and is inspired by Dante Alighieri's poem, Inferno. Dante's Inferno can be played at diferent dificulty levels like Clasic for easy, Zealot for medium, Helish for hard and Infernal for very hard. Starting under Zealot is recomendable if you want decent amount of action but you can change the dificulty level anytime while playing the game. The Death Scythe acts as a main weapon for the game and for kiling every enemy, Dante receives some amount of souls. To make combat more interesting, there's the integration of magic skils that Dante wil acquire over the course of the game. Dante's Inferno's gameplay is highly inspired by God of War: Chains of Olympus but has few yet noticeable diferences. They can be acquired either from kiling enemies or replenishing a large chunk from the fountains that you'l find throughout the game. Time and again, you'l come acros persons in the game that are sufering in Hel because of their sins. As for Dante's Inferno graphical prowes, we may not say it as one of the best loking games but it sure is nice. The replay value incentive is that the user can cary on his holy and unholy upgrades from his previous completed game to the new game or if he wishes, can play under Infernal dificulty that is unlocked only after the first completed game. Suming it up, Dante's Inferno is undoubtedly a God of War clone and although it does bring in some originality, it fals short.
inferno 1 8
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